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Potion Pricing?
June 5, 2015
8:26 pm
[Mod] The_Marauder
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The Issue:
All potions (regardless of the cost of their ingredients) sell to the server for $3 a piece. I've put together a helpful pricing guide so that potion brewers can be sure they are turing a profit and not devaluing potions.

Rational (for vanilla potions):
The minimum sale point of your potions should be based on both the value of your ingredients and the time it takes for you to make the potions (put the bottles in the stand, put the ingredients in the stand, and all the waiting that goes with it). I have assumed that each step is worth $10 of the brewer's time. To simplify things, I have rounded the end values to the nearest 5.

Note: This is the minimum sale point. Players can and will charge more if they feel like they merit greater compensation for their time and effort. Charging less than this means you're not really making any money (or might as well just sell the raw ingredients to the server).
- You may wish to charge more if some ingredients are harder to come by (ie. Rabbit's Feet are a rare drop but only sell to the server for $15. In contrast, Blaze Rods are only worth $10, but you can easily auction them off for $50 so you may want to up your price on strength potions)
- You may wish to charge more if certain potions are in high demand and people are willing to spend more for the potion.
- You may wish to charge more if you think the convenience you're providing is worth more than a $10 surcharge per step (applied to three potions)

1 Splash Potion of Harming (II): $60
1 Potion of Strength (ext): $30
1 Splash Potion of Strength (ext): $40
1 Potion of Strength (II): $20
1 Splash Potion of Strength (II): $30
1 Splash Potion of Weakness (ext): $50
1 Potion of Healing (II): $50
1 Splash Potion of Healing (II): $60
1 Splash Potion of Poison (ext): $40
1 Splash Potion of Poison (II): $30
1 Potion of Swiftness (ext): $30
1 Splash Potion of Swiftness (ext): $40
1 Potion of Swiftness (II): $20
1 Splash Potion of Swiftness (II): $30
1 Potion of Night Vision (ext): $60
1 Splash Potion of Night Vision (ext): $70
1 Potion of Invisibility (ext): $70
1 Splash Potion of Invisibility (ext): $80
1 Potion of Leaping (ext): $35
1 Splash Potion of Leaping (ext): $45
1 Potion of Leaping (II): $25
1 Splash Potion of Leaping (II): $25
1 Potion of Waterbreathing (ext): $30
1 Splash Potion of Water Breathing (ext): $40
1 Splash Potion of Slowness (ext): $40
1 Potion of Fire Resistance (ext): $40
1 Splash Potion of Fire Resistance (ext): $50
1 Potion of Regeneration (II): $35
1 Splash Potion of Regeneration (II): $45
1 Potion of Regeneration (ext): $45
1 Splash Potion of Regeneartion (ext): $55

June 5, 2015
8:43 pm
[Mod] The_Marauder
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MCmmo Specific Potions:

For the most part the ingredients are fairly cheap with the exception of the Resistance Potion (gold apples). It would make more sense to combine the ingredient value with a surcharge based on the tier/rank you need to unlock them (http://mcmmo.wikia.com/wiki/Alchemy) Do note, the server requirements are slightly different from the MCmmo Wiki. Also, MCMMO potions cannot be automated.

[Admin] 10becja said
Rank_1: 0
Rank_2: 200
Rank_3: 300
Rank_4: 400
Rank_5: 500
Rank_6: 625
Rank_7: 750
Rank_8: 875

A reasonable minimum brewers could charge is $500 charge for each rank. Why? Ranking up your alchemy cannot be automated. If someone has a Rank/Tier8 Potion, they've accumulated 875 potion levels... As of January 31st, 2016, only two players have reached rank 4, 4 players have reached Rank 2, everyone else is stuck on vanilla potions.

Rank 1: Vanilla Potions
Rank 2: $1000 Charge Applied to Each Batch
Rank 3: $1500 Charge Applied to Each Batch
Rank 4: $2000 Charge Applied to Each Batch
Rank 5: $2500 Charge Applied to Each Batch
Rank 6: $3000 Charge Applied to Each Batch
Rank 7: $3500 Charge Applied to Each Batch
Rank 8: $4000 Charge Applied to Each Batch

This translates as the following Minimum sale Points:
1 Potion of Haste (Tier 2) = $350
1 Potion of Dullness (Tier 2) = $350
1 Potion of Absorption (Tier 3) = $515
1 Potion of Health Boost (Tier 4) = $685
1 Potion of Hunger (Tier 4) = $685
1 Potion of Nausea (Tier 5) = $850
1 Potion of Blindness (Tier 5) = $1000
1 Potion of Saturation (Tier 6) = $1185
1 Potion of Decay (Tier 7) = $1350
1 Potion of Resistance (Tier 8) = $2000

These are the minium sale points.
- You may wish to charge more if certain potions are in high demand and people are willing to spend more for the potion.
- You may wish to charge more if you think the convenience you're providing by providing locked MCMMO potions is worth more than $500 per tier
- You may wish to charge more if there are only a limited amount of people who can make these MCMMO Specific Potions. /mctop Alchemy will show how many people can actually brew these MCMMO Specific potions. As of June 2015, only four players can brew tier 2 potions and one player can brew up to tier 4. This creates a monopoly on the market and allows players to control the sale of these potions.

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