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Server Vote: More on what counts as "Small Benefits"
March 13, 2016
3:03 pm
[Mod] The_Marauder
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Disclaimer:
- THERE ARE ZERO GUARANTEES THAT ANYTHING IN THIS POST WILL BE IMPLEMENTED.
- THE ADMINS HAVE NOT CONFIRMED ANYTHING HERE
- THIS IS MAINLY TO GIVE EXAMPLES OF WHAT *COULD* BE CONSIDERED SMALL BENEFITS, AND PROVIDE A SPACE FOR SUGGESTIONS
- IF YOU HAVE SUGGESTIONS BE SURE THEY ARE 'SMALL BENEFITS', NOT 'SIGNIFICANT BENEFITS' THAT PROVIDE TOO MUCH OF A BOOST
- "CAN I KEEP MY CURRENT BALANCE?" IS AN EXAMPLE OF A 'SIGNIFICANT BENEFIT' AND IS TOO OP

TL:DR
The idea behind *small benefits* is to give a benefit/recognition to players who have been dedicated on this world, without providing too much of a boost on the next. Try to think more about "bragging rights" and less about "How can I survive a restart with millions of in-game currency intact

So what do we mean by 'Small benefits'?:

The update to 1.9 has opened up the possibility for a server-wide reset and voting is now open (http://minecraft.dk/1-9-update.html) Some people appear to be a little confused about the "If there is a reset, should players carry over some benefits, such as their enderchest and inventory?" vote. Your options are "Yes, Small benefits are ok" or "No, Everyone should start equally [from scratch]"

The fundamental question behind this option is whether or not players who spent time and effort in the current world merit some sort of recognition in the event of a restart; however, these 'benefits' must be small so that existing players don't start with 'too much of a boost'.

For example: Were we to keep the existing shop world intact so people could carry some stuff over - some players would start at a huge advantage - using the shop plots to store everything they own so that they start with too much of a boost. Resets typically completely wipe out everything - so everyone starts from scratch on a whole new world....

Some players are already skeptical about allowing people to keep their ender chest and/or inventory (Which has not been confirmed - and isn't guaranteed even if the majority vote "Yes, Small benefits are ok") because some people could possibly take advantage of it, but odds are most people won't have the resources to 'migrate' a full inventory of diamond blocks over, and would probably want to stock up on Super Golden Apples (which cannot be crafted in 1.9) or spawn eggs instead.

Examples of 'Small Benefits' could include:

1) Allowing players to keep their shop plots (but cleared of all content so players only get to reserve their current spaces).
2) Giving ‘Hall of Fame’ spaces to warp owners for ‘unlocking a warp’
3) Dedicating a ‘holiday lore item’ for players ended the current world with more than 10-million dollars
4) Dedicating a ‘holiday lore item’ for players who ended the current world with over 1-million claim blocks.
5) Awarding a ‘customized lore item’ to everyone who reached the ‘top ten’ space for any of the MCMMO stats (Fishing, Alchemy, Mining, Acrobatics, etc.)
6) Allowing players who currently have warps to get a 'warp voucher' in the new world (they probably wouldn't use it for a while because they'd still have to save for claim blocks and build their warps)
7) Allowing players to 'migrate' some items (like through their ender chest and/or inventory)
8) If a player ends the current world with [x] amount of money, they have their choice of a small donation perk (/hat, /pet, etc.) at no charge.

... or you might just be given a 'limited edition' gold claim shovel with specialized lore indicating that you're a veteran player, rather than a regular claim shovel. As I've said, there are zero guarantees so if you're going to make suggestions please be realistic when making 'small benefit' suggestions - and please don't assume anything mentioned here is a guarantee, because the admins could easily say "forget it - these provide too much of a boost"

Note, these are examples of what *could* happen not what *will* happen. There is zero guarantee that any of these options will be part of the 'small benefits' package - or if there will even be a 'small benefits' package. At the end of the day its possible that you might simply be given a few Super Golden Apples as a 'small benefit'. If you don't like some of these ideas, or think something else ought to be included make a comment... do not ask staff to confirm anything, we're not at that stage yet

March 13, 2016
6:42 pm
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Dedicating a 'holiday lore item' for players who have played a long time and are really popular

Hall of Fame space for players with the best builds

Wink

Edit: GalacticSlushy said
Keep MCMMO stats, enderchest and inventory+current armor and for players with warps give them starting 500k or an extra benefit for being server contributors. Staff should keep ranks and players with colored names and nicknames should be able to keep them or change them..... What I meant is that players who have a colored name can choose to either keep the color, or change it to another color… Nick names also can be changed. Source: MARCH 12, 2016 AT 10:02 PM & MARCH 13, 2016 AT 11:34 PM (http://minecraft.dk/1-9-update.html)

Edit: GalacticSlushy said
All the players with warps have contributed so much to this server. Greg’s arena, amazing build, players had a lot of fun there and people used his gold farm, BurgerDaddy’s emerald mountain, went to cake town, allowing almost a hundred players room to live. SlushyTown, Shops/PvP Arena/Places to live. I have spent so long helping players on this server, and I think the other players that have helped should get a benefit. I’m just saying warp owners should get something extra. Source: MARCH 13, 2016 AT 2:25 PM (http://minecraft.dk/1-9-update.html)

March 13, 2016
6:49 pm
FyreAero
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Maybe certain mcmmo stats could be transferred over? Such as Repair and Acro. The ones that are far more difficult to achieve. Laugh

March 13, 2016
6:50 pm
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Put Oh_wow_Ok in the hall of fame for having the biggest gold farm lol

March 13, 2016
9:05 pm
[Mod] The_Marauder
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FyreAero said

Maybe certain mcmmo stats could be transferred over? Such as Repair and Acro. The ones that are far more difficult to achieve. Laugh

How are you determining which one is more difficult? Acrobatics for instance is pretty simple to 'farm' if you have a /sethome and a grinder. Where as something like Alchemy is horribly time consuming (its been over a year and only 4 people have got lv 2 unlocked 2 people have lv 3 and only Justy has level 5...

Regardless, I expect (but don't know if) keeping your stats might be considered more of a 'significant benefit' rather than a 'small benefit' by the admins... this is why the example I gave above wasn't "allow players to keep 5% of their current mcmmo stats, but rather 'Give them a customized holiday lore item' If the admins decided that "keeping MCMMO stats" is too much of a boost, what alternatives would you consider that still provide a benefit to players who did well on MCMMO stats?

March 13, 2016
11:34 pm
gregomassi
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I like the idea of carrying over stuff in inventory but not both that and enderchest. Also the plots in plotworld is a good idea. Keeping those is a plus

March 14, 2016
12:17 am
[Mod] The_Marauder
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[Helper] gregomassi said

I like the idea of carrying over stuff in inventory but not both that and enderchest. Also the plots in plotworld is a good idea. Keeping those is a plus

I agree 🙂

March 14, 2016
8:08 pm
Mizukiuki
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Hello! So I plan on being active once more! I was gonna start today but dont want to with the server resetting.
However, being a part of 3 resets I feel like giving my two cents.
Plots dont really matter to me, but I think they should also be reset and the newer active players should be able to have a chance to claim a closer plot. This also weeds out the players who long in once a month just to keep their plot. However if plots are carried over with their current owners, the plots should be cleared.

I also think the inventory carrying over is enough. Its small enough to benefit us and still be able to start a new. I honestly believe we should be able to carry just our inventory over. Not both inventory and enderchest. There can be to much of an advantage for long time players if given both. Just having your inventory carried over allows us to begin a new without worrying about past items that may carry some meaning or basic needs.

March 14, 2016
9:12 pm
[Mod] The_Marauder
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Resetting and removing plot claims doesn't mean that active players will get a closer plot, it makes sure that everyone who starts plays starts out with an equal chance of getting a good spot. they might not be new players, they might not be (or stay) as active players. If we are ok with providing small benefits allowing active players to reserve their current spots cleared of content doesn't provide a huge boost. You're right about the clearing, the plots should be cleared - otherwise people will store all their valuables within them.

"This also weeds out the players who long in once a month just to keep their plot."
- Sure, but it also means that the players who are active loose theirs. There are both active and inactive shops.

"I honestly believe we should be able to carry just our inventory over. Not both inventory and enderchest. There can be to much of an advantage for long time players if given both."
- We're starting to hear this notion more and more. There may even be a way to have some sort of player 'migration chest' that has less space than an E-Chest. Nothing has been confirmed as of yet, but these comments are quite helpful!

Please keep in mind: nothing here is guaranteed or confirmed by the admins. We've asked players *if* they want a reset and *if* its appropriate to carry over some small benefits or if they want it to be a clean slate: making everyone start from scratch. The vote so far has 71% saying "Yes, Small benefits are ok". At the end of the day the admins will decide what ought and ought not count as 'small benefits' but the feedback and suggestions here are helpful.

March 15, 2016
7:24 am
brotherbud
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An interesting twist would be to allow people to carry over an enderchest of items (which has less room than a player's inventory) but not actually give anyone an enderchest. Once you craft your enderchest, you get your items.

But I guess this idea is ruined once someone creates a chest and everyone uses it.

Edit: brotherbud said
If the server would be reset, I would like to see MCMMO stats carry over. I know alot of people worked hard and long to get some of the stats up there, such as repair/salvage, etc. Source: MARCH 14, 2016 AT 3:46 PM (http://minecraft.dk/1-9-update.html)

March 15, 2016
11:29 am
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brotherbud said

An interesting twist would be to allow people to carry over an enderchest of items (which has less room than a player's inventory) but not actually give anyone an enderchest. Once you craft your enderchest, you get your items.

But I guess this idea is ruined once someone creates a chest and everyone uses it.

i really like this idea , this means that when people join they still start off with a fresh start altogether and if they want the items they have stored they have to complete a milestone or a challenge of a sortCool

-GOW

March 15, 2016
11:39 am
gregomassi
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brotherbud said

An interesting twist would be to allow people to carry over an enderchest of items (which has less room than a player's inventory) but not actually give anyone an enderchest. Once you craft your enderchest, you get your items.

But I guess this idea is ruined once someone creates a chest and everyone uses it.

good idea 🙂 i like that. Gives everyone something to work towards if they want that enderchest :). That means they gotta find that enderman and go to the nether and find those pesky blazes 🙂

March 16, 2016
4:23 pm
iMysticWizard
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The_Marauder as I was saying in my other post, It would be awesome if people had the ability to keep their set-homes, maybe "people with (x) amount of money benefit could link with the set-homes one. I though about this a little and I think that It would be cool if for e.g. a player had over 1 million in game cash, they would get a "token" or something to apply after the reset and earn say 3 free set-homes, players with over 10 million could possibly get 5 set-homes. And probably not exceed the amount of 5 set-homes as it could cause a bit of a problem like you said. Possibly the prices of the set-homes could decrease by a little. Finally players with (x) amount of claim blocks could also get a token or a item in the new world. This is because I see a lot of players selling their claim-blocks for in-game cash and you could possibly keep it a surprise till reset actually happens , staff could possible decide if they get a better "benefit" if they have more claim-blocks or more in game cash. This would make it so the players that actually have a lot of claim-blocks and in game cash get a better reward as it is obviously worth more. Of course as I said in my last post this is if the server votes and the staff decide on it which has NOT yet been done.

Edit: iMysticWizard said
I just want to share my opinion on what I think the sever could be like after the reset. And what things you may take to the "Next World". This is if the world resets, staff agrees to reset along with players. As 10becja said "There is no ETA".

Firstly I think that small benefits should be allowed and I kind of like that idea. But, I would prefer if most players got to take some benefits that are similar to each other so some do not get a Huge head start. For e.g. 5 Blocks/Items are allowed to be taken to the next world. Staff could possibly summon a command named /rbag (reset bag) or something similar to that and allow players to store 5 Blocks/Items, these Blocks/Items CAN NOT STACK. They have to be single items such as 1 diamond sword, 1 Diamond block, 1 Super Golden Apple etc...

Secondly I would really like it if players had the ability to keep their set-homes. This would be amazing as players worked really hard to earn these and It would be nice if they could keep the set-homes that they have. This would not give them too much of a boost as you can not really "/sell homes". But staff may bring that in future resets, updates etc.

- I really liked the idea of how players with (x) amount of money will be able to gain small things such as /hat, /pet and possibly a colored name, /nick too!
- I really do not like how players can migrate items from their e-chest such as 64 lapis blocks, etc. I know this is not fully decided yet by staff but this might be a shock to players as they "possibly" might be restructuring the economy and lapis might not be worth as much as it is right now.
- In conclusion this is all just my suggestions and my opinion.
- I do not mind if you disagree with this or anything. But I felt like it might make a difference.
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