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Updates? For real?
November 7, 2014
4:46 am
[Admin] 10becja
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Hey everyone!

"Whoa, he's admin now?"

Yep, sure am. As you all know, Space has been super busy with real life and hasn't had much time for the server. Fortunately, school for me is easing up a bit, so I have more time to spend to work on the server.

I've already mentioned a couple times in chat that I have an idea for a newish direction for the server, but haven't given a full outline. That's what this post is about. I may tweak it here and there in the next few days, but this is the jist of it. I think it's a good balance between letting players have fun and do what they want, and also counters a lot of the administration headaches the staff has had. Once you've given it a read, please go here to vote on a couple of the aspects. I may add more polls as needed as well.
----------------
Outline for server

One world, with players having the ability to toggle pvp/pve. This way it forces everyone to play on the same map, and allows for more interaction between players. Toggle will have a decently long cooldown time (say an hour or two) to prevent people from attacking, then going pve. Players will only be able to toggle from certain areas as well. Along with this, certain areas such as the nether and the end will be pvp zones for everyone, as those are considered dangerous places to be anyway

Pvp note: Players who want to pvp can make money off of it. Players can make money by killing other pvpers. The amount will vary based off of skill of killer and skill of killee. (this is just an idea, might not happen)

Whole new world: This will allow us to fix a lot of the most common complaints with the current worlds, and do some much needed updates with plugins that couldn't be updated because of compatibility issues. Also, this will allow us to create a more stable and less severally broken economy (fix prices for a lot of things that allow people to get money way to fast). If this does happen, the old worlds will be put up for download. No need to worry about losing all your hard work :)

New shop set up: Instead of shops being placed willy nilly and creating a ridiculously dense area, shops will be in a separate world (items and everything will transfer between). This way, everyone can have the same amount of land, and it will be MUCH easier to navigate (will have roads between all shops, etc). The plugin I'm planning on using to set up shops is http://dev.bukkit.org/bukkit-p.....ns/plotme/

No set city areas in main world. When a new player first enters the main world, they will be randomly teleported somewhere unclaimed, and have their first home set their (if they have no home set). This will greatly help players find their own land, and give groups of players the ability to form their own cities. Players will have a one time teleport if they want to join a friend when they first start. This essentially means that there will not be a spawn point in the main world (spawn will be in shop world). So when a player dies, they will respawn at their home set(first home if multiple homes).

Sethomes: Players will be able to buy set homes in spawn shop for ingame coin. It will be a logarithmic curve (bell shaped, not a straight line), so the more homes you get the most expensive it is. I haven't decided on a price though

Donation ideas: right now nothing set. Might let people change the color of their names, and very tentatively playing with the idea of making some mini games that are VIP only (pay a small one time fee to get access to those worlds). Definitely could use suggestions on stuff

----------------

This will change some as people ask questions/make suggestions (please do!), and as i come up with more stuff

Minecraft Server Spacebug Survival Server PvP  PvE Worlds
“Always code as if the person who ends up maintaining your code will be a violent psychopath who knows where you live.”

November 7, 2014
5:03 am
Seductivecarrot
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This sounds very well thought out and I for one look forward to the change, And am glad you are an official admin as of now lol

November 7, 2014
5:09 am
[Mod] The_Marauder
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It looks like the “Go here to vote” link is broken. I don’t have access to the page

November 7, 2014
5:10 am
[Mod] The_Marauder
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Over all,

I think this is a great idea. Some questions would be, what happens with the existing servers? will they be put up for a world download? Will they be amalgamated to create the new world?

November 7, 2014
5:14 am
[Admin] 10becja
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corcyran_blood said

It looks like the “Go here to vote” link is broken. I don’t have access to the page

I derped when copying the link, should be fixed now

corcyran_blood said

Over all,

I think this is a great idea. Some questions would be, what happens with the existing servers? will they be put up for a world download? Will they be amalgamated to create the new world?

Worlds that are taken down will definitely be available for download (added to main post as well)

Minecraft Server Spacebug Survival Server PvP  PvE Worlds
“Always code as if the person who ends up maintaining your code will be a violent psychopath who knows where you live.”

November 7, 2014
11:44 am
LaBelleDame
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I would appreciate a fuller description before I vote on anything.

For example, what about redstone, pistons, farms and all that?

November 7, 2014
1:00 pm
judgetread
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This sounds all good and dandy :) but id be waiting a little longer personally. A proper Spigot 1.8 version is due to drop in the next week or so, I even had a little go of it on their private server, tho its still buggy on there :)

Anyways, I think there is alot of work to be done on the admins behalf, and I do believe what this server is missing a serious dev or two. Relying on other plugin updates and being restricted by them has really let this server down :( And considering atm, no-one can submit plugins to bukkit due to the curse bug issue I still feel the server will be held back from its full potential.

I still hold a place in my heart for this server, and I still hold my hand up for helping if you guys ever decide to build a dev team or such.

JT

November 7, 2014
4:24 pm
[Admin] 10becja
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LaBelleDame said

I would appreciate a fuller description before I vote on anything.

For example, what about redstone, pistons, farms and all that?

I assume you are talking about the shop world, as since there really won't be any specific spawn area in the main world, you can build whatever you want pretty much.

As for the shop world, most of the problems we've faced so far with giant auto farms won't really be an issue (I hope). All the stuff that you can farm 100% automatic will be nerfed heavily. As for redstone, pistons, etc, for the most part they will be fine. However, with that being said if someone builds something that's just ridiculously laggy, they may be asked to remove it.

Obviously I can't forsee every scenario ahead of time, but I'm going to do my best to come up with solutions for as many as I can. The staff always reserves the right to make judgement calls on things that pop up though.

Let me know if you have any other questions :)

Minecraft Server Spacebug Survival Server PvP  PvE Worlds
“Always code as if the person who ends up maintaining your code will be a violent psychopath who knows where you live.”

November 7, 2014
4:38 pm
aapasswdaa
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I would suggest that a new shop area be created, and one 1 shop person in the shop area.
With Limits on shop sizes. I would also have limits on shop height.
aapasswdaa

aapasswdaa, from the great Archers Alliance Clan of WarcraftII

November 7, 2014
5:33 pm
[Mod] The_Marauder
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[Admin] 10becja said
Pvp note: Players who want to pvp can make money off of it. Players can make money by killing other pvpers. The amount will vary based off of skill of killer and skill of killee. (this is just an idea, might not happen)

--> Sounds like a good idea. It definitely gives an incentive to PVP.

[Admin] 10becja said
No set city areas in main world. When a new player first enters the main world, they will be randomly teleported somewhere unclaimed, and have their first home set their (if they have no home set). This will greatly help players find their own land, and give groups of players the ability to form their own cities. Players will have a one time teleport if they want to join a friend when they first start. This essentially means that there will not be a spawn point in the main world (spawn will be in shop world). So when a player dies, they will respawn at their home set(first home if multiple homes).

--> Perhaps this could be updated so that teleports have a lengthy cool down rate (similar to the existing /kit options). Give players the ability to teleport once a week so that if a player decides to move to new land they can still have their buddies join them.

[Admin] 10becja said
Sethomes: Players will be able to buy set homes in spawn shop for ingame coin. It will be a logarithmic curve (bell shaped, not a straight line), so the more homes you get the most expensive it is. I haven’t decided on a price though

--> Sounds fair. Whats happening with existing /sethomes? Will players carry them over to the new server or will everyone get a restart? Will veteran players receive an incentive for their dedication (ie. Perhaps we look at the /balance and amount of claim-blocks players have by the close-date for the server. Set different categories (ie. Tier 1# being 1+million = additional set home, Tier #2 being 2+million = 2 additional set homes, etc), and provide /sethomes or additional starting claim blocks based on the their they fall into and the logarithmic curve?

With regards to existing donors: technically they are able to keep what they have if the same perks become available to other players on the server through in-game currency, but servers have some leeway in deciding how to compensate (if at all) users for previous transactions. So stone rank could automatically move a player to tier #1 and then you factor in the claim blocks and currency for additional tiers... Basically, it would be nice if those of use who donated got to keep something (like a sethome) but this is by no means a deal breaker! Resetting us all for a fresh start is fine too.

[Admin] 10becja said
Donation ideas: right now nothing set. Might let people change the color of their names, and very tentatively playing with the idea of making some mini games that are VIP only (pay a small one time fee to get access to those worlds). Definitely could use suggestions on stuff

--> are we still going with the “Western Theme”? or will the new world have a different theme? When I first joined the server it was advertised as a “wild west” SMP server. I thought this was an interesting concept because the ‘wild west’ includes the creation and defence of townships and cities, envelopment of markets, formation of states/counties.. drawing on themes of conquest, survival, establishing law, building farms, etc.

I’ve created a separate forum post to brainstorm ranks, perks, etc. for donations and other ideas to help support the server financially. Contribute, comment on, or view the forum hereLaugh: http://minecraft.dk/forum/suggestions/cosmetic-perks-and-donator-benefits/#p10797)

November 7, 2014
5:41 pm
[Mod] The_Marauder
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[Admin] 10becja said
this will allow us to create a more stable and less severally broken economy (fix prices for a lot of things that allow people to get money way to fast)... All the stuff that you can farm 100% automatic will be nerved heavily

--> on the surface I’m ok with this provided that the ’nerf’ tactic isn’t the ’set price to zero” as had been done with cactus’ on the new world. Items that can reach near 100% automation should still be worth something, just not as much as they’re currently worth... speaking of nerfed things: if we get rid of the mcMMO plugin, could we disable that pesky kraken so I can use a semi-automatic fish farm design (no scripting or afk’ing involved)?

[Admin] 10becja said
No set city areas in main world. When a new player first enters the main world, they will be randomly teleported somewhere unclaimed, and have their first home set their (if they have no home set).

--> I think this is a great idea, however, it is worth setting up a /lobby warp that has instructions (like you find under the current new world spawn house), a server shop (ie. Gold shovels), and rules.. just so new players have some tips on how to play on the server. Furthermore, if we stick with the “Wild West” theme perhaps we should theme this /lobby as an old-west style village? We could do a design competition and provide the winner/s with an additional /sethome and 500 claim blocks or in-game $ for when they start the new server.

November 7, 2014
5:49 pm
Bakeris
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I think this is a great idea, and congratz becja!
Do you know how long it would take for the new world to be online?

November 7, 2014
5:50 pm
LaBelleDame
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OK, this looks like it is going to default to an "new single world with a shop area" and there is no idea to continue with the existing set up.

So I can just stop playing, wait for the new world to appear and make a judgement on it then.

I don't see much value in a democratic process to arrive at this new world setup because likely all the players will change anyway.

I guess what I am saying is that you might as well just get on with it :)

November 7, 2014
8:31 pm
a_land_whale
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The only way I can see the making money from pvping system working is if money is taken from the losers bal. If money is just awarded to the victor and there is no penalty too the loser, then i can see tons of people finding ways of boosting for money and abusing the system. Perhaps adding a wager system would make things more interesting as well. I would like that, it would make it so you can put your money where your mouth is so to speak.

On a side note, I would very much like it is mcmmo was kept in this new world. Some things about it are op such as mining and unarmed, but those can be nerfed. For instance only activating the arrow deflect ability in pvp for unarmed but not the extra damage in pvp would balance it out but still make it worth grinding for since there would still be a benefit in pvp. Oh and lest we forget the fishing skill, the shake ability just needs to be turned off, strait up. Beacons are far too common in the new world. Other than a few other problems with mcmmo that can be fixed such as the bleed effect killing people's non aggressive mobs it is a great addition and makes the game much more fun to play.

YOLT

November 7, 2014
8:44 pm
[Mod] The_Marauder
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a_land_whale said
The only way I can see the making money from piping system working is if money is taken from the losers bal.

--> Good Point. Do you think this should be done just in the over world or in both the Nether and End too?

a_land_whale said Perhaps adding a wager system would make things more interesting as well. I would like that, it would make it so you can put your money where your mouth is so to speak.

--> I agree. What about a bounty system too? Ie. “User has set a $5million bounty on a_land_whale” it could be scaled based on skill too so that a good PVP’r doesn’t have to deal with hundreds of minuscule bounties being set on them. It could be set so that a bounty is active for 24hours as soon as you toggle into the PVP mode (and you can’t toggle off until it has ended). If it ends and no one kills you, you receive half of the bounty.

a_land_whale said
On a side note, I would very much like it is mcmmo was kept in this new world. Some things about it are op such as mining and unarmed, but those can be nerfed. For instance only activating the arrow deflect ability in pvp for unarmed but not the extra damage in pvp would balance it out but still make it worth grinding for since there would still be a benefit in pvp.

--> Good ideas. we’d defiantly need to nerf minding (other wise we would break the market with diamonds... )

a_land_whale said
Oh and lest we forget the fishing skill, the shake ability just needs to be turned off, strait up. Beacons are far too common in the new world.

--> Agreed. I for instance have 12 beacons and have killed one wither skeleton. That shouldn’t be able to happen... Although, I do think the kraken should be nerfed to allow for some auto-fishing. I’d grind at an auto-fisher to collect levels and nametags. But there would have to be other ways to prevent players from AFKing at the fishing machines.

November 7, 2014
9:55 pm
a_land_whale
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--> I agree. What about a bounty system too? Ie. “User has set a $5million bounty on a_land_whale” it could be scaled based on skill too so that a good PVP’r doesn’t have to deal with hundreds of minuscule bounties being set on them. It could be set so that a bounty is active for 24hours as soon as you toggle into the PVP mode (and you can’t toggle off until it has ended). If it ends and no one kills you, you receive half of the bounty.

A bounty system is a great idea! Im not sure how exactly that would work though since many people will most likely not have pvp on, maybe some sort of massive arena that you pay to enter and are assigned a target based on a skill level similar to yours (assuming there is some sort of ranking system). It could also go by how much a person pays to get in, different brackets ranging from a few thousand to millions. Another thing that would make it more interesting would be to make it so you are not necessarily hunting the same person who is hunting you.

As for finding your target in this giant arena, there are plugins out there that can make it so a compass points to objectives or other players. Im not sure how easy or hard that would be for bec to add (could take 5 minutes for all i know) but it would make the game mode work.
^
The arena idea would only really work if the server picks up again and is as popular as it was in the old days otherwise there wouldn't be enough people for it to work and it would be a waste of time. But the bounty suggestion sounds awesome corcyran.

YOLT

November 7, 2014
10:00 pm
[Helper] jasongreen357
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I like the idea of changing the economy to stop ppl making too much money. However i can see a problem that already exists. New players find it hard to make enough money to get a decent size claim to start with. I worry that if you make it harder new players may quit before they even get going. We already have players that never really get to a level that they can make money. Some of us try to balance this out by basically giving new players money to start.

I would also suggest that there is a chance 1.8 may become playable, there is news of another group writing code (spigot i think)

November 7, 2014
10:33 pm
judgetread
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jasongreen357 said
I would also suggest that there is a chance 1.8 may become playable, there is news of another group writing code (spigot i think)

It will be in the next week or so. Like I said earlier I had a go on there test server but it was buggy. Problem then means, what plugins will get updated???

spigot is built of bukkit so plugins will work, its not like they going a completely different route. But how much damage has been done? how many plugin authors have moved to a different system already?

good thing is most plugins, and all that im aware of that space uses are open source, so someone could update the plugins if they cared too.

November 8, 2014
3:43 pm
Crafty
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This all sounds very good and something to look forward to.

Does this mean we will all start in a random biome and some of us could get very lucky?

The only thing I'm not too keen on is the one time teleport - what if we want to change who we're building with? I suppose we could just walk to their co-ordinates... How big are you planning on making the world?

Will this world have a live map?

I would also like to suggest that a stronghold should be found and claimed by you, Bec, so that it is accessible to all players and someone isn't teleported there when they join due to it being unclaimed land.

Excited to see this happen, get to work! Kiss

November 8, 2014
4:12 pm
ravingstorm
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I love this idea, hopefully it will bring more players back to the server, i know id be playing alot more Laugh

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