• Minecraft 1.11 preview

    Hey everyone,

    As I’m sure people are aware, Minecraft 1.11 was released today. I wanted to give everyone a heads up on what our plan is for updating the server.

    Since activity on the server has pretty drastically dropped, we’ve decided to get rid of some of the changes we added, as they don’t seem to be that popular with players. Once spigot and the necessary plugins have been upgraded to 1.11, our plan is to create a new world that is very similar to “Classic” SpaceBug. This world will have PvP enabled everyone (claims are still safe), and will add the /sell command back. Plots will also be gone and we’ll have the various portals to different parts of the map. We will leave the current SMP world as is for the time being, in case anyone still wants to play there, but the primary world will be the new “Classic” one.

    We’ll keep players informed of the progress in the forums as usual, and if there are any questions, please ask them there.

  • Announcing opening of SkyBlock

    Hello Everyone!

    As you know, we’ve been hard at work getting SkyBlock ready to open. I’m pleased to announce that as of today, it’s now open to the public. To join, simply run the command /server Skyblock

    Some basic commands to get your started

    • /is create – creates and island for you (note, if you want to join someone’s island, you can’t create one. If you’ve created one, talk to staff about having it deleted)
    • /is help – Shows all the other island commands available

    We’ve added a new plugin that allows for some cool mechanics such as bridges and gateways. There are examples of them all over spawn, so check them out!

    There are lots of easter eggs around spawn, so make sure to do logs of exploring ūüėČ

    We also have a public mine that will allow you to harvest raw materials. Be careful though, don’t let the sun set on you in the mine! Pvp is also enabled there, so be careful of other players!

    PvP is enabled in the nether and the end, but not on islands currently. We will be adding official PvP arenas sometime in the future.

    Big shout out to kari_the_great for creating a fantastic spawn.

  • 1.10.2 Update

    Hi everyone!

    We’ve updated to 1.10! This update didn’t really change too much, so there’s not a whole lot to talk about. Polar Bears will be added to the pet shop soon, and those with zombie pets should be able to turn them into husks, and skeletons into strays.

    The border was also expanded by 250 blocks, so you could probably find some fossils buried. Would be great if someone creates a museum ūüėČ

  • 1.9 Update

    Hey Everyone!

    As many of you know, Mojang released version 1.9 of Minecraft not too long ago. Surprisingly, the upgrades to Spigot and our plugins isn’t taking as long as I thought it would. There’s still no real ETA for when we will update, but it will be soon.

    That being said, there are a few pressing questions that I would like to allow you guys to vote on before the upgrade; Specifically, whether or not to set PvP on everywhere by removing the ability to toggle it, whether or not the overworld should reset, and whether the Economy should get a massive overhaul (this would only happen if there’s a reset).

    As a reminder, if the overworld is reset, that will reset everything (not Buycraft purchases, those will carry over). This means that everyone will start out from scratch, and on equal footing. If people vote to not do a reset, instead of expanding the world border, I would create a much smaller, temporary world that would get reset every month, similar to the nether and end. Claims would not be allowed in the temp world.

    If the world does reset, this would give us a good opportunity to overhaul the economy. The point of doing the overhaul is because when we add a Skyblock server, the economy will be completely different than the current Economy. The overhaul would try to make things a bit more comparable between the two servers. It would be much more player driven, and prices for things that are super easy to make would be drastically reduced (such as charcoal), and a lot of things would not be able to be sold at all. However, this would also allow us to greatly lower the cost of claim blocks, spawn eggs, sethomes, and other items. It would take some getting used to for sure, but overall it would be much more balanced.

    So read this over, and also check out the forum post to ask any questions and see what others have to say, and then please vote below.

    Because this is using a different site for polling, you must provide your minecraft name for each question. Votes without a name will be ignored.

    Should the overworld be reset?
    Minecraft Name:

    Yes, please reset the overworld
    No, leave it the way it is.

    Do Quizzes

    If there is a reset, should players carry over some benefits, such as their enderchest and inventory?
    Minecraft Name:

    Yes, small benefits are okay
    No, everyone should start equally

    Poll Maker

    Should PvP be on all the time?
    Minecraft Name:

    Yes, PvP should be on for everyone, all the time (except for claims)
    No, leave the ability to toggle PvP

    poll generator

    If the world is reset, should the Economy get an overhaul?
    Minecraft Name:

    Yes, restructure the economy
    No, leave it the way it is

    Do Quizzes

  • Hardcore 2.0

    The moment many of you have been eagerly awaiting is finally here! The Hardcore minigame is offically back. It is¬†very different from the last time around, and it has a lot more re-playability. So without further ado, I’ll highlight the major features.

    GriefPrevention
    Claims are NOT safe. Players can open doors, chests, kill you, your animals, etc etc. While they can’t break blocks all the time, siege mode is enabled which means you can’t just hide in your claim if you see someone. During siege, they can break stuff like glass, dirt, wood, and a few other blocks. This means if you want to protect your stuff, you pretty much need to build a vault.

    You are limited to 1 9×9 claim. That’s it. When you start out, you begin with a chest. Using the start chest is your only method of claiming. You can move your claim, but you must first break all your chests, unclaim, then place the chest somewhere else. After you die too many times, your claim is automatically abandoned and anyone can loot it.

    Essentials
    Essentials will be doing very little in this world. You don’t have homes, or spawn, and there is no form of server economy. You can trade with people manually, but you run the risk that they will kill you.

    Diseases
    We’ve added a new plugin to the hardcore server: Diseases
    This adds various illnesses and injuries to Minecraft, along with cures and first aid stuff. If you get sick or injured, you can craft the appropriate cure to heal yourself. Another option is to set out to find one of the various medical tents scattered across the map. As you get sick, you build up an immunity. You can read more about the plugin at the website

    Compasses
    One of the most important items you’ll need in hardcore is your compass. You’ll need it to find your base, re-find spawn, as well as hunt down other players.

    Zombie Players
    That’s right, zombie players. The way the world is set up is you get 3 lives. You start out at full health, after your first death you go to 75% health, 2nd death = 50%, and after your thrid death you become a zombie.

    Zombie players are limited to only 2 bars of health. They aren’t particularly strong, but they do have some stuff going for them. About the only way they can take damage is directly from a player, or a mob they’ve annoyed (more on that in a bit). They don’t have to worry about starving, drowning, catching fire, etc etc. They also don’t have to worry about being targeted by hostile mobs. They will just leave zombie players alone, unless a zombie player directly attacks them. Zombie players can’t use weapons or armor or tools, but their punch strength does vary based on how much food they have. Any time a zombie player kills something, they “eat” that mob, and gain food levels equal to half the max health of it. That in turn changes how much damage their punch does. If a zombie has 5 health bars (their max), they can do a punch of 5 damage, and it goes down to 1 at 1 food bar or less. That’s not all though. A zombie punch will inflict a small amount of poison, as well as disorient and slow down their victim. What’s more, at night zombie players get a huge speed and strength boost, as well as night vision!

    If zombie players can’t hold items, how are they to track people? Well, they have a built in radar, which uses the xp bar. The level number is how far away their target is, and the bar itself is an indicator of whether you’re facing the right direction. Full = looking at them, empty is the opposite.

    Sounds great! How do I join?
    That’s simple! All you need to do is go to the portals at spawn, and enter the one that says hardcore.

    If you have any questions, or want to look at the commands available in hardcore, simply head over to the forums and take a look at this post. Happy Hunting!

  • Build Competition Votes

    arena

    Time to Vote!

    Hi Everyone! As you all know, the last month there’s been a build competition for the new spawn design. All the submissions are in, so here’s the place to vote! Please take a look at all 8 submissions, and pick your favorite in the poll below! Voting will only be open until Wednesday, so don’t delay.

    Entry 1

    Entry 1

    Entry 2

    Entry 3

    Entry 3

    Entry 4

    Entry 5

    Entry 5

    Entry 6

    Entry 6

    Entry 7

    Entry 7

    Entry 8

    Entry 8

    Voting:

    Remember, you must log into the forums in order to be able to vote.

    Which build is the best?

    • Entry 5 (50%, 17 Votes)
    • Entry 2 (18%, 6 Votes)
    • Entry 6 (15%, 5 Votes)
    • Entry 4 (9%, 3 Votes)
    • Entry 8 (6%, 2 Votes)
    • Entry 1 (3%, 1 Votes)
    • Entry 3 (0%, 0 Votes)
    • Entry 7 (0%, 0 Votes)

    Total Voters: 34

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  • New shop item: Pets

    Pets

     

     

    Hey everyone!

    If you go¬†to the web store, you’ll notice there’s a new category available: pets. It’s a new feature I’ve added to add a bit more fun to the game.

    The way it works is that once you purchase a pet, you can summon the little (or big) guy and he’ll follow you around, wherever you go. You can also ride it around, or if you feel so inclined, wear it as a hat. The pets are protected, so you don’t have to worry about people killing it. Please note that they are mostly cosmetic though, and won’t really help you out too much (as in if you get a monster pet, they won’t attack people for you).

    Commands you should keep in mind. You can find a list of all commands ingame by doing /pet help

    • /pet (type) – Summons a pet you own. Type is the type of mob, so if you’ve purchased a bat, do¬†/pet bat.
    • /pet remove¬†– Removes your current pet. Don’t worry, you can still summon it again by doing /pet (type).
    • /pet list¬†– Lists all available pet types. Green means you can summon it, red means you can’t. You can hover over the pet type to see any additional meta you can change (wool color for instance.
    • /pet info¬†– Shows information about your current pet.
    • /pet ride¬†– Ride your pet!
    • /pet hat¬†– Let your pet ride you!
    • /pet menu¬†– Open the Data Menu GUI for your pet.
    • /pet show/hide¬†– Show or hide your current pet.
    • /pet name (name)¬†– Name your pet.

    You can view more information at the EchoPet wiki site.

    Current pets available and prices:

     

    • Pet Bat 2.50 USD
    • Pet Chicken 2.50 USD
    • Pet Endermite 2.50 USD
    • Pet Silverfish 2.50 USD
    • Pet Wolf 5.00 USD
    • Pet Ocelot 5.00 USD
    • Pet Sheep 5.00 USD
    • Pet Cow 5.00 USD
    • Pet Pig 5.00 USD
    • Pet Rabbit 5.00 USD
    • Pet Squid 5.00 USD
    • Pet Mushroom Cow 5.00 USD
    • Pet Horse 5.00 USD
    • Pet Villager 7.50 USD
    • Pet Slime 10.00 USD
    • Pet MagmaCube 10.00 USD
    • Pet CaveSpider 10.00 USD
    • Pet Zombie 10.00 USD
    • Pet Zombie Pigman 10.00 USD
    • Pet Skeleton 10.00 USD
    • Pet Creeper 10.00 USD
    • Pet Blaze 10.00 USD
    • Pet Endermen 10.00 USD
    • Pet Witch 10.00 USD
    • Pet Guardian 10.00 USD
    • Pet Iron Golem 12.50 USD
    • Pet Snowman 12.50 USD
    • Pet Ghast 15.00 USD
    • Pet Giant 15.00 USD
    • Pet Wither 20.00 USD
  • 1.8 Test World

    Hello everyone!

    It’s been a long time coming, but enough of our core plugins have been updated to 1.8 that I’ve decided to open up a test world for it.

    If you’d like to join and play around with stuff, you can connect to the test server at¬†play.minecraft.dk:25311¬†

    Please try and test everything you can. I have no idea what all will be borked and what will work.

    Also, please answer the two polls at the bottom of this post so I can gather a little bit of information. The first one is simply wether or not you want the server to update to 1.8. The changes that Mojang made to 1.8 affect a lot of things, which will break quite a bit of stuff.

    The other question is how you’d like to see the 1.8 stuff added, if we do upgrade. There are really just two options:

    1) Expand the world border to allow new chunks to be generated (like we did in SMPworld with 1.7)

    2) Create a smaller, completely new world. This world would be similar to the shop world (bigger though) that allows for transferring blocks back and forth.

    Anyway, let me know what you think. If you find bugs, or have any questions, please make a post in the forums on this thread.

    As always, in order to vote you need to be logged into the forums

    Do you want to upgrade to 1.8?

    • Yes (79%, 22 Votes)
    • No (21%, 6 Votes)

    Total Voters: 28

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    1.8 options

    • Expand border (71%, 20 Votes)
    • Separate world (29%, 8 Votes)

    Total Voters: 28

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  • New world to play on: Hardcore

    Welcome to Hardcore.

    This world is all about survival of the fittest. There are no second chances: you mess up and die, you’re done.

    The hardcore world is something very different than what you’ve seen on minecraft.dk so far. Very little is “safe”, there is no economy, and if you die, you’re banned.

    I’ll break down the differences by the main plugins we use

    GriefPrevention
    Claims are NOT safe. Players can open doors, chests, kill you, your animals, etc etc. While they can’t break blocks all the time, siege mode is enabled which means you can’t just hide in your claim if you see someone. During siege, they can break stuff like glass, dirt, wood, and a few other blocks. This means if you want to protect your stuff, you pretty much need to build a vault.

    You are limited to 1 9×9 claim. That’s it. When you start out, you begin with a chest. Using the start chest is your only method of claiming. You can move your claim, but you must first break all your chests, unclaim, then place the chest somewhere else. If you die, your claim is automatically abandoned and anyone can loot it.

    Essentials
    Essentials will be doing very little in this world. You don’t have homes, or spawn, and there is no form of server economy. You can trade with people manually, but you run the risk that they will kill you.

    PlayerHeads
    Any time a player dies, no matter what the cause, their head is dropped. When they die, their last coordinates will be displayed in chat, so those who are willing to risk it can go grab the head.

    New plugin HardcoreSuvival
    Really the only thing worth mentioning with this plugin are it’s 2 main features.
    1) It changes how the compass works.
    – Right click will point you to the nearest player’s location at the time of the click. It doesn’t update live, so you’ll need to check frequently to hunt people
    – Left click points you to your base
    2) /setbase
    – since you don’t have /home, you’ll need someway to get back to where you came from. That’s where /setbase comes in. It stores your coordinates so you can find your way back

    Misc details about the world
    First thing you’ll probably notice about it is that it’s much smaller than the regular size world. It only has a 1k block border, so everyone is a bit closer together and it doesn’t take an hour to get from one side of the map to the other. Another thing you’ll quickly notice is that there is world wrapping. This means if you hit the border, you’ll be warped to the other end of the map.

    Sounds interesting, how do I start?
    Simple: Go into the cave at spawn, and walk into the Arches in the center. You’ll be randomly teleported somewhere into the hardcore world. That’s the only way to get there. Then, if you want to get back, you have to disconnect from Hardcore, and when you log back in you’ll be in the regular world (not meant to be super easy to get back and forth)

    Each world will last for about a month (not this first one, as it’s kinda trial version to see what needs to be tweaked). It will be normal hardcore play for 3 weeks, then the last week you guys will be given access to the /spawn command and pvp will be turned off. Each player who wishes to enter the competition will be given some area at spawn designated for them, a spot for them to put all the heads they gathered. The player with the most heads wins. We’ll put up a scoreboard at spawn with the top players and their head counts. (note, it doesn’t matter HOW you get the heads, just that you have them. You could steal or loot them and never kill a soul)

  • Economy

    Please vote on how you want the economy managed.

    As always, you must log into the forums before you can vote.

     

    Economy

    • leave it (69%, 18 Votes)
    • lower prices of items that are very easy to obtain (31%, 8 Votes)

    Total Voters: 26

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