Hardcore 2.0

The moment many of you have been eagerly awaiting is finally here! The Hardcore minigame is offically back. It is very different from the last time around, and it has a lot more re-playability. So without further ado, I’ll highlight the major features.

GriefPrevention
Claims are NOT safe. Players can open doors, chests, kill you, your animals, etc etc. While they can’t break blocks all the time, siege mode is enabled which means you can’t just hide in your claim if you see someone. During siege, they can break stuff like glass, dirt, wood, and a few other blocks. This means if you want to protect your stuff, you pretty much need to build a vault.

You are limited to 1 9×9 claim. That’s it. When you start out, you begin with a chest. Using the start chest is your only method of claiming. You can move your claim, but you must first break all your chests, unclaim, then place the chest somewhere else. After you die too many times, your claim is automatically abandoned and anyone can loot it.

Essentials
Essentials will be doing very little in this world. You don’t have homes, or spawn, and there is no form of server economy. You can trade with people manually, but you run the risk that they will kill you.

Diseases
We’ve added a new plugin to the hardcore server: Diseases
This adds various illnesses and injuries to Minecraft, along with cures and first aid stuff. If you get sick or injured, you can craft the appropriate cure to heal yourself. Another option is to set out to find one of the various medical tents scattered across the map. As you get sick, you build up an immunity. You can read more about the plugin at the website

Compasses
One of the most important items you’ll need in hardcore is your compass. You’ll need it to find your base, re-find spawn, as well as hunt down other players.

Zombie Players
That’s right, zombie players. The way the world is set up is you get 3 lives. You start out at full health, after your first death you go to 75% health, 2nd death = 50%, and after your thrid death you become a zombie.

Zombie players are limited to only 2 bars of health. They aren’t particularly strong, but they do have some stuff going for them. About the only way they can take damage is directly from a player, or a mob they’ve annoyed (more on that in a bit). They don’t have to worry about starving, drowning, catching fire, etc etc. They also don’t have to worry about being targeted by hostile mobs. They will just leave zombie players alone, unless a zombie player directly attacks them. Zombie players can’t use weapons or armor or tools, but their punch strength does vary based on how much food they have. Any time a zombie player kills something, they “eat” that mob, and gain food levels equal to half the max health of it. That in turn changes how much damage their punch does. If a zombie has 5 health bars (their max), they can do a punch of 5 damage, and it goes down to 1 at 1 food bar or less. That’s not all though. A zombie punch will inflict a small amount of poison, as well as disorient and slow down their victim. What’s more, at night zombie players get a huge speed and strength boost, as well as night vision!

If zombie players can’t hold items, how are they to track people? Well, they have a built in radar, which uses the xp bar. The level number is how far away their target is, and the bar itself is an indicator of whether you’re facing the right direction. Full = looking at them, empty is the opposite.

Sounds great! How do I join?
That’s simple! All you need to do is go to the portals at spawn, and enter the one that says hardcore.

If you have any questions, or want to look at the commands available in hardcore, simply head over to the forums and take a look at this post. Happy Hunting!

Build Competition Votes

Time to Vote!

Hi Everyone! As you all know, the last month there’s been a build competition for the new spawn design. All the submissions are in, so here’s the place to vote! Please take a look at all 8 submissions, and pick your favorite in the poll below! Voting will only be open until Wednesday, so don’t delay.

Entry 1

Entry 1

Entry 2

Entry 3

Entry 3

Entry 4

Entry 5

Entry 5

Entry 6

Entry 6

Entry 7

Entry 7

Entry 8

Entry 8

Voting:

Remember, you must log into the forums in order to be able to vote.

Which build is the best?

  • Entry 5 (50%, 17 Votes)
  • Entry 2 (18%, 6 Votes)
  • Entry 6 (15%, 5 Votes)
  • Entry 4 (9%, 3 Votes)
  • Entry 8 (6%, 2 Votes)
  • Entry 1 (3%, 1 Votes)
  • Entry 3 (0%, 0 Votes)
  • Entry 7 (0%, 0 Votes)

Total Voters: 34

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New shop item: Pets

Pets

 

 

Hey everyone!

If you go to the web store, you’ll notice there’s a new category available: pets. It’s a new feature I’ve added to add a bit more fun to the game.

The way it works is that once you purchase a pet, you can summon the little (or big) guy and he’ll follow you around, wherever you go. You can also ride it around, or if you feel so inclined, wear it as a hat. The pets are protected, so you don’t have to worry about people killing it. Please note that they are mostly cosmetic though, and won’t really help you out too much (as in if you get a monster pet, they won’t attack people for you).

Commands you should keep in mind. You can find a list of all commands ingame by doing /pet help

  • /pet (type) – Summons a pet you own. Type is the type of mob, so if you’ve purchased a bat, do /pet bat.
  • /pet remove – Removes your current pet. Don’t worry, you can still summon it again by doing /pet (type).
  • /pet list – Lists all available pet types. Green means you can summon it, red means you can’t. You can hover over the pet type to see any additional meta you can change (wool color for instance.
  • /pet info – Shows information about your current pet.
  • /pet ride – Ride your pet!
  • /pet hat – Let your pet ride you!
  • /pet menu – Open the Data Menu GUI for your pet.
  • /pet show/hide – Show or hide your current pet.
  • /pet name (name) – Name your pet.

You can view more information at the EchoPet wiki site.

Current pets available and prices:

 

  • Pet Bat 2.50 USD
  • Pet Chicken 2.50 USD
  • Pet Endermite 2.50 USD
  • Pet Silverfish 2.50 USD
  • Pet Wolf 5.00 USD
  • Pet Ocelot 5.00 USD
  • Pet Sheep 5.00 USD
  • Pet Cow 5.00 USD
  • Pet Pig 5.00 USD
  • Pet Rabbit 5.00 USD
  • Pet Squid 5.00 USD
  • Pet Mushroom Cow 5.00 USD
  • Pet Horse 5.00 USD
  • Pet Villager 7.50 USD
  • Pet Slime 10.00 USD
  • Pet MagmaCube 10.00 USD
  • Pet CaveSpider 10.00 USD
  • Pet Zombie 10.00 USD
  • Pet Zombie Pigman 10.00 USD
  • Pet Skeleton 10.00 USD
  • Pet Creeper 10.00 USD
  • Pet Blaze 10.00 USD
  • Pet Endermen 10.00 USD
  • Pet Witch 10.00 USD
  • Pet Guardian 10.00 USD
  • Pet Iron Golem 12.50 USD
  • Pet Snowman 12.50 USD
  • Pet Ghast 15.00 USD
  • Pet Giant 15.00 USD
  • Pet Wither 20.00 USD

1.8 Test World

Hello everyone!

It’s been a long time coming, but enough of our core plugins have been updated to 1.8 that I’ve decided to open up a test world for it.

If you’d like to join and play around with stuff, you can connect to the test server at play.minecraft.dk:25311 

Please try and test everything you can. I have no idea what all will be borked and what will work.

Also, please answer the two polls at the bottom of this post so I can gather a little bit of information. The first one is simply wether or not you want the server to update to 1.8. The changes that Mojang made to 1.8 affect a lot of things, which will break quite a bit of stuff.

The other question is how you’d like to see the 1.8 stuff added, if we do upgrade. There are really just two options:

1) Expand the world border to allow new chunks to be generated (like we did in SMPworld with 1.7)

2) Create a smaller, completely new world. This world would be similar to the shop world (bigger though) that allows for transferring blocks back and forth.

Anyway, let me know what you think. If you find bugs, or have any questions, please make a post in the forums on this thread.

As always, in order to vote you need to be logged into the forums

Do you want to upgrade to 1.8?

  • Yes (79%, 22 Votes)
  • No (21%, 6 Votes)

Total Voters: 28

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1.8 options

  • Expand border (71%, 20 Votes)
  • Separate world (29%, 8 Votes)

Total Voters: 28

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New world to play on: Hardcore

Welcome to Hardcore.

This world is all about survival of the fittest. There are no second chances: you mess up and die, you’re done.

The hardcore world is something very different than what you’ve seen on minecraft.dk so far. Very little is “safe”, there is no economy, and if you die, you’re banned.

I’ll break down the differences by the main plugins we use

GriefPrevention
Claims are NOT safe. Players can open doors, chests, kill you, your animals, etc etc. While they can’t break blocks all the time, siege mode is enabled which means you can’t just hide in your claim if you see someone. During siege, they can break stuff like glass, dirt, wood, and a few other blocks. This means if you want to protect your stuff, you pretty much need to build a vault.

You are limited to 1 9×9 claim. That’s it. When you start out, you begin with a chest. Using the start chest is your only method of claiming. You can move your claim, but you must first break all your chests, unclaim, then place the chest somewhere else. If you die, your claim is automatically abandoned and anyone can loot it.

Essentials
Essentials will be doing very little in this world. You don’t have homes, or spawn, and there is no form of server economy. You can trade with people manually, but you run the risk that they will kill you.

PlayerHeads
Any time a player dies, no matter what the cause, their head is dropped. When they die, their last coordinates will be displayed in chat, so those who are willing to risk it can go grab the head.

New plugin HardcoreSuvival
Really the only thing worth mentioning with this plugin are it’s 2 main features.
1) It changes how the compass works.
– Right click will point you to the nearest player’s location at the time of the click. It doesn’t update live, so you’ll need to check frequently to hunt people
– Left click points you to your base
2) /setbase
– since you don’t have /home, you’ll need someway to get back to where you came from. That’s where /setbase comes in. It stores your coordinates so you can find your way back

Misc details about the world
First thing you’ll probably notice about it is that it’s much smaller than the regular size world. It only has a 1k block border, so everyone is a bit closer together and it doesn’t take an hour to get from one side of the map to the other. Another thing you’ll quickly notice is that there is world wrapping. This means if you hit the border, you’ll be warped to the other end of the map.

Sounds interesting, how do I start?
Simple: Go into the cave at spawn, and walk into the Arches in the center. You’ll be randomly teleported somewhere into the hardcore world. That’s the only way to get there. Then, if you want to get back, you have to disconnect from Hardcore, and when you log back in you’ll be in the regular world (not meant to be super easy to get back and forth)

Each world will last for about a month (not this first one, as it’s kinda trial version to see what needs to be tweaked). It will be normal hardcore play for 3 weeks, then the last week you guys will be given access to the /spawn command and pvp will be turned off. Each player who wishes to enter the competition will be given some area at spawn designated for them, a spot for them to put all the heads they gathered. The player with the most heads wins. We’ll put up a scoreboard at spawn with the top players and their head counts. (note, it doesn’t matter HOW you get the heads, just that you have them. You could steal or loot them and never kill a soul)

New Admin

Hey everyone, becja here.

As you can see, I’ve been given control over the day to day management of the server. As many of you know, SpaceBug is extremely busy with his work and hasn’t had a lot of time to manage the server. This way, the server gets attention and he doesn’t have to stress about it :)

If you follow along at all in the forums, you know many aspects of the server are in serious need of a facelift. I’ve come up with a couple ideas that I think will really work well for us, but wanted to see what you all think first. You can find the full outline of my idea here

Once you’ve read that, please share your opinion on a couple of the two biggest changes here. Please note, you have to be logged in to vote. If you haven’t already, go to the forums, log in, then come back.

Edit: Just to make sure everyone knows, if we do end up with one world, both SMPWorld and NEWWorld will be put up for download, so no worries about all your hard work just vanishing.

How many worlds?

  • One world with PvE/PvP toggle? (85%, 40 Votes)
  • Two worlds, one PvP and one PvE (15%, 7 Votes)

Total Voters: 47

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Dedicated Shop World?

  • Yes, a world specifically for shops (81%, 35 Votes)
  • No, keep it like it is (19%, 8 Votes)

Total Voters: 43

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Method of quick travel

  • partyTP (43%, 15 Votes)
  • regular TP, but with a cooldown (31%, 11 Votes)
  • No TP, I like the realism (26%, 9 Votes)

Total Voters: 35

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PvP Arena Poll Closed

Quick update to let you know the PvP Arena poll is closed.

I will try implement the new arenas in that order – though Spleef/parkour arenas might be implemented sooner than they are ranked on poll.

Again big thanks to everyone who joined the competition and helped us vote for the coming Arenas ingame!

And congratulations to SIR_TARDISALOT for being Top Dog in the contest. GJ

Select your favorite Arena(s)

  • SIR_TARDISALOT (PvP Arena) (46%, 22 Votes)
  • naddiii98 (PvP Arena) (38%, 18 Votes)
  • kylewilliams1900 (PvP Arena) (29%, 14 Votes)
  • TheBugBread (PvP Arena) (21%, 10 Votes)
  • TheBugBread #2 (Spleef) (21%, 10 Votes)
  • Mertokile92 (PvP Arena) (15%, 7 Votes)
  • RHCP1994 (PvP Arena) (15%, 7 Votes)
  • justywusty87 (Spleef) (13%, 6 Votes)
  • kenneth4655 (PvP Arena / Parkour) (13%, 6 Votes)
  • Rockingroll67 (PvP Arena) (6%, 3 Votes)
  • xXLEOBATXx (PvP Arena) (6%, 3 Votes)
  • Ultimate_GG (PvP Arena) (4%, 2 Votes)
  • KingHering (PvP Arena) (4%, 2 Votes)
  • xXLEOBATXx #2 (PvP Arena) (4%, 2 Votes)
  • nICKtom88 (PvP Arena) (2%, 1 Votes)

Total Voters: 48

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Date for implementation is unknown, but it will be soon – already made ready to install it on a test server so I can set it up in peace and quite and not disrupting your normal gameplay. Also to determine if I will implement it in our existing world or use a new optimized world (we want to avoid all possible lag).

Poll: Vote for your favorite PvP Arena(s)

Hey everyone!
It is time to evaluate the many entries we had for our coming Battle Arenas – Thanks to all of you who gave it a shot and spent your valuable time to try create something permanent for our server – you guys are awesome =)

Please take a look at each entry below – even visit them in-game to get a good sense of how they are built and how they would work as a playable Arena in-game.
This Poll will be active one week from today – ending next wedensday, March 19 2014. That should give everyone a fair chance to view the builds and make the right choices.

In this Poll you can place your vote on several Arenas, not just one as in the past polls – so be sure to select all the areans you like.
When the poll is over, then I will copy and use the arena with most votes first and continue in that priority forward when we need more arenas in-game.

Good luck to all entries and be sure to spread the word to your fellow player – so we get as many votes as possible to help determine the best Arenas.

RHCP1994 (PvP Arena)

xXLEOBATXx (PvP Arena)

xXLEOBATXx (PvP Arena)

  • Images
  • Position: none, private build
  • More info
  • Leo, please correct me if this is not an entry.

Rockingroll67 (PvP Arena)

Ultimate_GG (PvP Arena)

  • Images: none
  • Position: X: -243 / Y: 32 (Creative server)
  • More info

TheBugBread (PvP Arena)

TheBugBread (Spleef)

naddiii98 (PvP Arena)

KingHering (PvP Arena)

nICKtom88 (PvP Arena)

Mertokile92 (PvP Arena)

justywusty87 (Spleef)

kylewilliams1900 (PvP Arena)

SIR_TARDISALOT (PvP Arena)

kenneth4655 (PvP Arena / Parkour)

Select your favorite Arena(s)

  • SIR_TARDISALOT (PvP Arena) (46%, 22 Votes)
  • naddiii98 (PvP Arena) (38%, 18 Votes)
  • kylewilliams1900 (PvP Arena) (29%, 14 Votes)
  • TheBugBread (PvP Arena) (21%, 10 Votes)
  • TheBugBread #2 (Spleef) (21%, 10 Votes)
  • Mertokile92 (PvP Arena) (15%, 7 Votes)
  • RHCP1994 (PvP Arena) (15%, 7 Votes)
  • justywusty87 (Spleef) (13%, 6 Votes)
  • kenneth4655 (PvP Arena / Parkour) (13%, 6 Votes)
  • Rockingroll67 (PvP Arena) (6%, 3 Votes)
  • xXLEOBATXx (PvP Arena) (6%, 3 Votes)
  • Ultimate_GG (PvP Arena) (4%, 2 Votes)
  • KingHering (PvP Arena) (4%, 2 Votes)
  • xXLEOBATXx #2 (PvP Arena) (4%, 2 Votes)
  • nICKtom88 (PvP Arena) (2%, 1 Votes)

Total Voters: 48

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Notice: You must be logged into the forum to be able to make a Vote.
If you do not have a forum user yet, then create one here.

7 days left of the Arena Build Contest

Quick update 2: Unforseen work came up, so I am giving this deadline 2 more days. (It will end Monday march 10. 2014)

Quick update: I will end the Arena Build Contest in 7 days from today. (End: Saturday 8. march 2014).

If you want to participate then be sure to submit your build before that date :) You can either submit your screenshots/video in the commentfield here or at the forum post here.

We will make a poll right after so we can determine which arenas to go with forward.

A Game Powered by your own Imagination