Survival Multiplayer Server SMPSunday the buildoff event in starter town ended, and the 3 winners was
FasterTove
Tangramd
Aslakj
you can view more information
The grand pig National event:
sunday 06/05-2012
http://minecraft.dk/forum/viewtopic.php?f=81&t=7507
and
The great nothern boat race:
sunday 06/05-2012
http://minecraft.dk/forum/viewtopic.php?f=81&t=7506
Both events 2 have coin prices, so make sure to check out the 2 threads for more information.
Build off competition in starter town, more information below
http://minecraft.dk/forum/viewtopic.php?f=81&t=7354
it will last 2 weeks, and there will be prices.
Today the area around starter town have been reset, so all there is fresh content to dig/explore for ppl on trial.
At the same time the biomes inside starter town have all been set to plains biome, so we get a consistant starter town without having plots being half desert and half jungle biome etc. or half snow & half rain.
Today i reset the explore world map on the minecraft.dk survival server, the border for the new explore world is set at 1500, meaning the world is 3000 x 3000, so enjoy the new fresh content.
The survival server was also updated to 1.2.5 the other day, for those who didnt know.
Today i updated the server to the latest recommended version of craftbukkit, and at the same time i have enabled a fresh version of nether.
Portal to nether can be found below spawn in the main world. a long with the portal to explore world, and the public team & personal stargates.
There have also been setup a wast network of new public gates, for the newly generated areas in the main world, done by sandalerotica, the new public gates is on secondary network, this means per corner of the world there is 2 public networks, meaning a total of 8 public networks, you can check them out at spawn in the main world.
edit:
Pvp is still disabled in explore + nether.
I have just updated the server to minecraft version 1.2.4, it could contain some minor bugs, and might require me to do some reboots, if i need to tweak or update other plugins.
But if you guys experince new bugs please report them on the forum so i can handle them.
team and personal stargates have been moved, so they are now located below spawn in world main, there is also new stargate system for traveling between worlds, like the portal to explore world is now located below spawn in world main also.
The gate from starter town(world) to worldmain is located in the same spot, but you have to hit button to go through it now.
The new stargates is to improve server performance.
Yesterday i was collecting data on how much load each plugin caused on the server, and after the results i have disabled 2 features on the server.
1. FalsebookIC, this means that it is currently no longer possible to do player/team detection signs, and apparently also the hiddenswitch doesnt work anymore, the rest of falsebook works perfectly.
2. disabled playermove events for worldguard, this means current no more greeting/farewell messages.
Disabling those 2 minor features reduced load on the server significantly.
I have also temp disabled creepers in world_main because apparently they still blow up everything ppl carry, which is really annoying, so to prevent that from happening creepers is temp disabled, until i find a fix for it, this also means that other monsters will spawn even more often now, to fill the void of creepers ![]()
Ps. i might be doing some more plugin load testing in the near future, to increese performance on the server.
It seems that minecraft will release a 1.2.4 version tomorrow march 22 2012, this is a client and server update, so people should remember NOT to update to 1.2.4 until our server have been updated also.
If ppl update their client before we get to update the server, players will NOT be able to join our server, so please make a backup of your .bin folder or select Not now when it ask you to update.
Ps if you are interesting in know what the minecraft 1.2.4 release contains have a look at the minecraft wiki here
http://www.minecraftwiki.net/wiki/Upcoming_features
It contains mostly bug fixes, so no new content ![]()
So apparently in 1.2.3 animals cause huge server load, compared to before, i did a small test with disabling animals and it reduced the server load by over 50%, i have then reenabled them again, however there will be some changes regarding rules for how many animals players is allowed to have.
max 30 animals per player, and we prefer way less if players do not use them, when you dont use your animals you can use mobcatcher to capture them, and turn them into spawneggs, and keep them safe in your chests.
animals/monsters in starter town will be disabled.
It is however possible to have more than 30 animals if you need to farm a lot of wool, meat etc but this is only possible if there is less than 30-40 players online, however they need to be killed off again when player stops farming them. or turned into spawneggs using mobcatcher.